Tuesday, November 8, 2016

Week 12 2016 Game Design

Nov. 7 - 11, 2016

Objective: Plan a basic Video Game.
Assignment: Video Game
Details: Design a video game with an object or character. The level should be visible the entire time. No scrolling or zooming in or out when playing the game.



Tuesday, November 1, 2016

Week 11 2016 UV Texturing

Nov. 1 - 4, 2016

Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.



Objective: Apply a UV texture to a model.
Video Tutorial: UV Texturing in Cycles Render


Video Tutorial: Emission in Cycles Render


Video Tutorial: Reflective objects in Cycles Render



Monday, October 31, 2016

Week 11a 2016 Lighting a Scene

Nov. 1 - 5, 2016

Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.




Monday, October 24, 2016

Week 10 2016 Punpkin Carving

Oct. 24 - 28, 2016

Objective: Learn how to solidify and cutout holes using Boolean.
Assignment:  Pumpkin Carving (50 pts)
Details: Using Modifiers to solidify and cutout holes to carve a pumpkin.


Video Tutorial: Carving a pumpkin.





Extras
Jack O' Lantern



Friday, October 14, 2016

Week 9 Cycles Render

Oct. 17 - 19, 2016

Objective: Learn how to create realistic textures on 3D objects
Assignment:  Texture Cycles (50 pts)
Details: Use cycles rendering to create high quality wooden cup & glass with napkin.






















 Wood Texture 

Glass Texture



Extras
Jack O' Lantern

Wednesday, October 12, 2016

Week 8 2016 Trees

October 10 - 14, 2016

Objective: Access the add-ons from the User Preferences.
Assignment: Create an environment for your creature.
Details: Use trees, rocks and other objects in your landscape.


Creating a Tree


Creating a Pine Tree


End

Monday, October 3, 2016

Week 7 2016 Creature Sculpting

Oct. 3 - 7, 2016

Objective: Modeling objects by sculpting.
Assignment: Create a creature using meatball & sculpting modeling.

Convert to Mesh: Alt + C
















Metaball & Sculpt Modeling


End

Blender Assignments