Nov. 7 - 11, 2016
Objective: Plan a basic Video Game.
Assignment: Video Game
Details: Design a video game with an object or character. The level should be visible the entire time. No scrolling or zooming in or out when playing the game.
Pages
Starter Question
Tuesday, November 8, 2016
Tuesday, November 1, 2016
Week 11 2016 UV Texturing
Nov. 1 - 4, 2016
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Objective: Apply a UV texture to a model.
Video Tutorial: UV Texturing in Cycles Render
Video Tutorial: Emission in Cycles Render
Video Tutorial: Reflective objects in Cycles Render
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Objective: Apply a UV texture to a model.
Video Tutorial: UV Texturing in Cycles Render
Video Tutorial: Emission in Cycles Render
Video Tutorial: Reflective objects in Cycles Render
Monday, October 31, 2016
Week 11a 2016 Lighting a Scene
Nov. 1 - 5, 2016
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Monday, October 24, 2016
Week 10 2016 Punpkin Carving
Oct. 24 - 28, 2016
Objective: Learn how to solidify and cutout holes using Boolean.
Assignment: Pumpkin Carving (50 pts)
Details: Using Modifiers to solidify and cutout holes to carve a pumpkin.
Extras
Jack O' Lantern
Objective: Learn how to solidify and cutout holes using Boolean.
Assignment: Pumpkin Carving (50 pts)
Details: Using Modifiers to solidify and cutout holes to carve a pumpkin.
Video Tutorial: Carving a pumpkin.
Extras
Jack O' Lantern
Friday, October 14, 2016
Week 9 Cycles Render
Oct. 17 - 19, 2016
Objective: Learn how to create realistic textures on 3D objects
Assignment: Texture Cycles (50 pts)
Details: Use cycles rendering to create high quality wooden cup & glass with napkin.

Glass Texture
Extras
Jack O' Lantern
Objective: Learn how to create realistic textures on 3D objects
Assignment: Texture Cycles (50 pts)
Details: Use cycles rendering to create high quality wooden cup & glass with napkin.

Wood Texture
Glass Texture
Extras
Jack O' Lantern
Wednesday, October 12, 2016
Week 8 2016 Trees
October 10 - 14, 2016
Objective: Access the add-ons from the User Preferences.
Assignment: Create an environment for your creature.
Details: Use trees, rocks and other objects in your landscape.
Creating a Tree
Creating a Pine Tree
End
Objective: Access the add-ons from the User Preferences.
Assignment: Create an environment for your creature.
Details: Use trees, rocks and other objects in your landscape.
Creating a Tree
Creating a Pine Tree
End
Monday, October 3, 2016
Week 7 2016 Creature Sculpting
Oct. 3 - 7, 2016
Objective: Modeling objects by sculpting.
Assignment: Create a creature using meatball & sculpting modeling.
Convert to Mesh: Alt + C
Metaball & Sculpt Modeling
End
Objective: Modeling objects by sculpting.
Assignment: Create a creature using meatball & sculpting modeling.
Convert to Mesh: Alt + C
Metaball & Sculpt Modeling
End
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