Wednesday, January 4, 2017

Week 19 2017 Bump Maps

January 3 - 6, 2017

Assignment: Bump Map
Create a Bump Map Texture.
Details: Create a model and use a bump Map.
Download: https://dl.dropboxusercontent.com/u/2270305/3d_graphics_animation/bumpmap.zip



Video Tutorial: The Basics of Good Texturing in Blender





Tuesday, December 13, 2016

Week 17 2016 Gift Exchange

Dec. 12 - 16, 2016

Objective: Importing Models
Assignment: Gift Exchange
Details: Create or choose a model you have created.
Saving: Group all objects in your model.
Name Object. (example: modelname_af)
Name all colors and use your initials. (example: blue_af)
Save as: modelname_gift.blend



Monday, December 5, 2016

Week 16 2016 Mirroring

Dec. 5-9, 2016

 Objective: Use Mirroring to create an Object.
Assignment: Create a face of a character.
Details: Use the Mirroring modifier to create a mask or face of a character.



Objective: Use a image or Drawing to create a face.
Assignment: Create a face of a character.
Details: Save an image and set as a background image to create a face of a character.

Tuesday, November 22, 2016

Week 14 2016 Textured Text

Nov. 21 - 22, 2016

Objective: Create 3D text with texture on it.
Assignment: Textured Text.
Details: Create text. Add two textures to your text. Create a scene with three more textures in it.
Links: http://www.dafont.com/

Example:



Objective: Use key frames to animate text.
Assignment: Animate Text.
Details: Add Key frames to lights, camera, text or background to create animation.

Monday, November 14, 2016

Week 13 2016 Game Controls

Nov. 14-18, 2016

Objective: Add controls to a object.
Assignment: Game Controls
Details: Set your object to move with key controls.
Download: basicgame.blend

Blender Game Basics: Setting up key controls.



How to make a simple game in blender


Collecting objects



Rigging a Game Character


Blender Game Lighting


end

Tuesday, November 8, 2016

Week 12 2016 Game Design

Nov. 7 - 11, 2016

Objective: Plan a basic Video Game.
Assignment: Video Game
Details: Design a video game with an object or character. The level should be visible the entire time. No scrolling or zooming in or out when playing the game.



Tuesday, November 1, 2016

Week 11 2016 UV Texturing

Nov. 1 - 4, 2016

Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.



Objective: Apply a UV texture to a model.
Video Tutorial: UV Texturing in Cycles Render


Video Tutorial: Emission in Cycles Render


Video Tutorial: Reflective objects in Cycles Render



Blender Assignments