Nov. 1 - 5, 2016
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Pages
Starter Question
Monday, October 31, 2016
Monday, October 24, 2016
Week 10 2016 Punpkin Carving
Oct. 24 - 28, 2016
Objective: Learn how to solidify and cutout holes using Boolean.
Assignment: Pumpkin Carving (50 pts)
Details: Using Modifiers to solidify and cutout holes to carve a pumpkin.
Extras
Jack O' Lantern
Objective: Learn how to solidify and cutout holes using Boolean.
Assignment: Pumpkin Carving (50 pts)
Details: Using Modifiers to solidify and cutout holes to carve a pumpkin.
Video Tutorial: Carving a pumpkin.
Extras
Jack O' Lantern
Friday, October 14, 2016
Week 9 Cycles Render
Oct. 17 - 19, 2016
Objective: Learn how to create realistic textures on 3D objects
Assignment: Texture Cycles (50 pts)
Details: Use cycles rendering to create high quality wooden cup & glass with napkin.
Glass Texture
Extras
Jack O' Lantern
Objective: Learn how to create realistic textures on 3D objects
Assignment: Texture Cycles (50 pts)
Details: Use cycles rendering to create high quality wooden cup & glass with napkin.
Wood Texture
Glass Texture
Extras
Jack O' Lantern
Wednesday, October 12, 2016
Week 8 2016 Trees
October 10 - 14, 2016
Objective: Access the add-ons from the User Preferences.
Assignment: Create an environment for your creature.
Details: Use trees, rocks and other objects in your landscape.
Creating a Tree
Creating a Pine Tree
End
Objective: Access the add-ons from the User Preferences.
Assignment: Create an environment for your creature.
Details: Use trees, rocks and other objects in your landscape.
Creating a Tree
Creating a Pine Tree
End
Monday, October 3, 2016
Week 7 2016 Creature Sculpting
Oct. 3 - 7, 2016
Objective: Modeling objects by sculpting.
Assignment: Create a creature using meatball & sculpting modeling.
Convert to Mesh: Alt + C
Metaball & Sculpt Modeling
End
Objective: Modeling objects by sculpting.
Assignment: Create a creature using meatball & sculpting modeling.
Convert to Mesh: Alt + C
Metaball & Sculpt Modeling
End
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