Dec. 12 - 16, 2016
Objective: Importing Models
Assignment: Gift Exchange
Details: Create or choose a model you have created.
Saving: Group all objects in your model.
Name Object. (example: modelname_af)
Name all colors and use your initials. (example: blue_af)
Save as: modelname_gift.blend
Pages
Starter Question
Tuesday, December 13, 2016
Monday, December 5, 2016
Week 16 2016 Mirroring
Dec. 5-9, 2016
Objective: Use Mirroring to create an Object.
Assignment: Create a face of a character.
Details: Use the Mirroring modifier to create a mask or face of a character.
Objective: Use a image or Drawing to create a face.
Assignment: Create a face of a character.
Details: Save an image and set as a background image to create a face of a character.
Objective: Use Mirroring to create an Object.
Assignment: Create a face of a character.
Details: Use the Mirroring modifier to create a mask or face of a character.
Objective: Use a image or Drawing to create a face.
Assignment: Create a face of a character.
Details: Save an image and set as a background image to create a face of a character.
Tuesday, November 22, 2016
Week 14 2016 Textured Text
Nov. 21 - 22, 2016
Objective: Create 3D text with texture on it.
Assignment: Textured Text.
Details: Create text. Add two textures to your text. Create a scene with three more textures in it.
Links: http://www.dafont.com/
Example:
Objective: Use key frames to animate text.
Assignment: Animate Text.
Details: Add Key frames to lights, camera, text or background to create animation.
Objective: Create 3D text with texture on it.
Assignment: Textured Text.
Details: Create text. Add two textures to your text. Create a scene with three more textures in it.
Links: http://www.dafont.com/
Example:
Assignment: Animate Text.
Details: Add Key frames to lights, camera, text or background to create animation.
Monday, November 14, 2016
Week 13 2016 Game Controls
Nov. 14-18, 2016
Objective: Add controls to a object.
Assignment: Game Controls
Details: Set your object to move with key controls.
Download: basicgame.blend
Blender Game Basics: Setting up key controls.
How to make a simple game in blender
Collecting objects
Rigging a Game Character
Blender Game Lighting
end
Objective: Add controls to a object.
Assignment: Game Controls
Details: Set your object to move with key controls.
Download: basicgame.blend
Blender Game Basics: Setting up key controls.
How to make a simple game in blender
Collecting objects
Rigging a Game Character
Blender Game Lighting
end
Tuesday, November 8, 2016
Week 12 2016 Game Design
Nov. 7 - 11, 2016
Objective: Plan a basic Video Game.
Assignment: Video Game
Details: Design a video game with an object or character. The level should be visible the entire time. No scrolling or zooming in or out when playing the game.
Objective: Plan a basic Video Game.
Assignment: Video Game
Details: Design a video game with an object or character. The level should be visible the entire time. No scrolling or zooming in or out when playing the game.
Tuesday, November 1, 2016
Week 11 2016 UV Texturing
Nov. 1 - 4, 2016
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Objective: Apply a UV texture to a model.
Video Tutorial: UV Texturing in Cycles Render
Video Tutorial: Emission in Cycles Render
Video Tutorial: Reflective objects in Cycles Render
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Objective: Apply a UV texture to a model.
Video Tutorial: UV Texturing in Cycles Render
Video Tutorial: Emission in Cycles Render
Video Tutorial: Reflective objects in Cycles Render
Monday, October 31, 2016
Week 11a 2016 Lighting a Scene
Nov. 1 - 5, 2016
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.
Monday, October 24, 2016
Week 10 2016 Punpkin Carving
Oct. 24 - 28, 2016
Objective: Learn how to solidify and cutout holes using Boolean.
Assignment: Pumpkin Carving (50 pts)
Details: Using Modifiers to solidify and cutout holes to carve a pumpkin.
Extras
Jack O' Lantern
Objective: Learn how to solidify and cutout holes using Boolean.
Assignment: Pumpkin Carving (50 pts)
Details: Using Modifiers to solidify and cutout holes to carve a pumpkin.
Video Tutorial: Carving a pumpkin.
Extras
Jack O' Lantern
Friday, October 14, 2016
Week 9 Cycles Render
Oct. 17 - 19, 2016
Objective: Learn how to create realistic textures on 3D objects
Assignment: Texture Cycles (50 pts)
Details: Use cycles rendering to create high quality wooden cup & glass with napkin.
Glass Texture
Extras
Jack O' Lantern
Objective: Learn how to create realistic textures on 3D objects
Assignment: Texture Cycles (50 pts)
Details: Use cycles rendering to create high quality wooden cup & glass with napkin.
Wood Texture
Glass Texture
Extras
Jack O' Lantern
Wednesday, October 12, 2016
Week 8 2016 Trees
October 10 - 14, 2016
Objective: Access the add-ons from the User Preferences.
Assignment: Create an environment for your creature.
Details: Use trees, rocks and other objects in your landscape.
Creating a Tree
Creating a Pine Tree
End
Objective: Access the add-ons from the User Preferences.
Assignment: Create an environment for your creature.
Details: Use trees, rocks and other objects in your landscape.
Creating a Tree
Creating a Pine Tree
End
Monday, October 3, 2016
Week 7 2016 Creature Sculpting
Oct. 3 - 7, 2016
Objective: Modeling objects by sculpting.
Assignment: Create a creature using meatball & sculpting modeling.
Convert to Mesh: Alt + C
Metaball & Sculpt Modeling
End
Objective: Modeling objects by sculpting.
Assignment: Create a creature using meatball & sculpting modeling.
Convert to Mesh: Alt + C
Metaball & Sculpt Modeling
End
Thursday, September 22, 2016
Week 5 2016 Cereal Box Design
Monday, September 12, 2016
Week 4a 2016 Spin Objects
Sept 12 - 16, 2016
Objective: Spin Objects.
Assignment: Chess Pieces (50pts)
Description: Use the spin tool to create six different chess pieces.
Blender: Spin Object
Assignment: Chess Board
Details: Layout your chess pieces on a chessboard
Objective: Spin Objects.
Assignment: Chess Pieces (50pts)
Description: Use the spin tool to create six different chess pieces.
From Blender |
Blender: Spin Object
Assignment: Chess Board
Details: Layout your chess pieces on a chessboard
Thursday, September 8, 2016
Week 3 2016 Landscape
September 6 - 9, 2016
Objective: Selecting Faces.
Assignment: Create Mountains and a building structure. (Landscape.blend)
Details: Subdivide a plain and create a landscape. Then Create a building on the landscape. Use color
-Simple Object 2
Tools
Subdivide
Selection: Circle Selection: (C), Block Selection: (B).
Video Tutorial:Blender: Subdivide, creating mountain landscape.
Color: Choose Matterial ->
Assigning Color
Sculpt Tool
Objective: Selecting Faces.
Assignment: Create Mountains and a building structure. (Landscape.blend)
Details: Subdivide a plain and create a landscape. Then Create a building on the landscape. Use color
-Simple Object 2
Tools
Subdivide
Selection: Circle Selection: (C), Block Selection: (B).
Video Tutorial:Blender: Subdivide, creating mountain landscape.
Color: Choose Matterial ->
Assigning Color
Sculpt Tool
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