Tuesday, December 13, 2016

Week 17 2016 Gift Exchange

Dec. 12 - 16, 2016

Objective: Importing Models
Assignment: Gift Exchange
Details: Create or choose a model you have created.
Saving: Group all objects in your model.
Name Object. (example: modelname_af)
Name all colors and use your initials. (example: blue_af)
Save as: modelname_gift.blend



Monday, December 5, 2016

Week 16 2016 Mirroring

Dec. 5-9, 2016

 Objective: Use Mirroring to create an Object.
Assignment: Create a face of a character.
Details: Use the Mirroring modifier to create a mask or face of a character.



Objective: Use a image or Drawing to create a face.
Assignment: Create a face of a character.
Details: Save an image and set as a background image to create a face of a character.

Tuesday, November 22, 2016

Week 14 2016 Textured Text

Nov. 21 - 22, 2016

Objective: Create 3D text with texture on it.
Assignment: Textured Text.
Details: Create text. Add two textures to your text. Create a scene with three more textures in it.
Links: http://www.dafont.com/

Example:



Objective: Use key frames to animate text.
Assignment: Animate Text.
Details: Add Key frames to lights, camera, text or background to create animation.

Monday, November 14, 2016

Week 13 2016 Game Controls

Nov. 14-18, 2016

Objective: Add controls to a object.
Assignment: Game Controls
Details: Set your object to move with key controls.
Download: basicgame.blend

Blender Game Basics: Setting up key controls.



How to make a simple game in blender


Collecting objects



Rigging a Game Character


Blender Game Lighting


end

Tuesday, November 8, 2016

Week 12 2016 Game Design

Nov. 7 - 11, 2016

Objective: Plan a basic Video Game.
Assignment: Video Game
Details: Design a video game with an object or character. The level should be visible the entire time. No scrolling or zooming in or out when playing the game.



Tuesday, November 1, 2016

Week 11 2016 UV Texturing

Nov. 1 - 4, 2016

Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.



Objective: Apply a UV texture to a model.
Video Tutorial: UV Texturing in Cycles Render


Video Tutorial: Emission in Cycles Render


Video Tutorial: Reflective objects in Cycles Render



Monday, October 31, 2016

Week 11a 2016 Lighting a Scene

Nov. 1 - 5, 2016

Objective: Use 3 point lighting to light a scene
Assignment: Lighting a scene
Details: Create a scene with at least one light source object. Use textures then manipulate your lighting to get 4 different light scenarios.




Monday, October 24, 2016

Week 10 2016 Punpkin Carving

Oct. 24 - 28, 2016

Objective: Learn how to solidify and cutout holes using Boolean.
Assignment:  Pumpkin Carving (50 pts)
Details: Using Modifiers to solidify and cutout holes to carve a pumpkin.


Video Tutorial: Carving a pumpkin.





Extras
Jack O' Lantern



Friday, October 14, 2016

Week 9 Cycles Render

Oct. 17 - 19, 2016

Objective: Learn how to create realistic textures on 3D objects
Assignment:  Texture Cycles (50 pts)
Details: Use cycles rendering to create high quality wooden cup & glass with napkin.






















 Wood Texture 

Glass Texture



Extras
Jack O' Lantern

Wednesday, October 12, 2016

Week 8 2016 Trees

October 10 - 14, 2016

Objective: Access the add-ons from the User Preferences.
Assignment: Create an environment for your creature.
Details: Use trees, rocks and other objects in your landscape.


Creating a Tree


Creating a Pine Tree


End

Monday, October 3, 2016

Week 7 2016 Creature Sculpting

Oct. 3 - 7, 2016

Objective: Modeling objects by sculpting.
Assignment: Create a creature using meatball & sculpting modeling.

Convert to Mesh: Alt + C
















Metaball & Sculpt Modeling


End

Thursday, September 22, 2016

Week 5 2016 Cereal Box Design

Sept. 19 - 22, 2016

Objective: Adding Image Texture
Assignment: Create a Breakfast Table Layout. (50 pts. Cereal Design)
Details: Using Photoshop create a new cereal company.



Photoshop Design:






















Creating a Cereal Cover in Photoshop


3D Layout:














Blender: Applying a texture to a face.


end

Monday, September 12, 2016

Week 4a 2016 Spin Objects

Sept 12 - 16, 2016

Objective: Spin Objects.
Assignment: Chess Pieces (50pts)

Description: Use the spin tool to create six different chess pieces.

From Blender

Blender: Spin Object

Assignment: Chess Board
Details: Layout your chess pieces on a chessboard




Thursday, September 8, 2016

Week 3 2016 Landscape

September 6 - 9, 2016

Objective: Selecting Faces.
Assignment: Create Mountains and a building structure. (Landscape.blend)
Details: Subdivide a plain and create a landscape. Then Create a building on the landscape. Use color
-Simple Object 2














Tools
Subdivide
Selection: Circle Selection: (C), Block Selection: (B).

 Video Tutorial:Blender: Subdivide, creating mountain landscape.

Color: Choose Matterial -> 

Assigning Color





 Sculpt Tool

Blender Assignments